Review: Deadlight
Ever wanted to parkour your way through depleted buildings, crushed hopes and lots of undead people? Deadlight is the game for you.
At the core, Deadlight is an incredibly linear sidescrolling action game or simply put, a “metroidvania” game. Oddly, Deadlight deviates from the metroidvania style, because being labeled as such a game would suggest a huge emphasis on exploration, in which Deadlight has none.
That said, Deadlight is a game that I very much adore for the graphics, gameplay and overall story. Yet, I believe the reason I love it so is because it reminds me of a lower budget Shadow Complex clone mixed with The Walking Dead.
The game starts off in the post apocalypse where you play as Randall, a former Washington State Patrolman who now looks like a hobo version of Solid Snake. As with all zombie stories, Randall has to split up from his group and claims he will meet up with them soon. Thus he gets to walk around the zombie infested world until he finds a gas station.
On approach he believes the occupants of the building to be friendly but surprise surprise, all the other survivors want to kill anyone that moves because why the hell not? Along this journey to meet up with his group again, he often splits off to go find his wife and daughter because every protagonist not only has to live in a zombie scenario, but they MUST break character and be super clumsy and somehow lose their family.
So he sets off trying to get to Seattle, only to find that Seattle is home to a lot of dead things. Not just the Mariners, but tons of zombies.

Haven’t done anything for a while, let’s force the player to fight a bunch of zombies, with an axe that barely does anything! YEAH!
As such it’s up to the player to navigate around the city and try to find shelter. The levels feel very surreal and feature a LOT of atmosphere despite because of how desolate things are. Despite some of its pitfalls, the story is fairly well written, and leads up to a very gripping conclusion.
If you’ve played Metroid or Castlevania or Shadow Complex or any metroidvania like game, Deadlight is basically no different. You need to crawl, roll, run, jump, skedaddle and get smacked in the face a lot to survive. The gameplay formula is exactly the same, leaving the player with a classic playing experience seasoned with the addition of the undead. And the occasional moment of bad gameplay pacing.
In games such as these, you would hope that the physics would feel tight and fluid because of the amount of running and maneuvering you have to do to get around. Unfortunately, this is not the case.
See Deadlight suffers from “You can only grab this ledge if it’s a Wednesday and the little indicator appears” syndrome. This disease can lead to annoying symptoms such as “your jump distance will change based on how awesome we can make this jump look” and “You haven’t really climbed the wall all the way, even though you are gripping the edge and should totally be able to move over the wall.”
This became really frustrating in some levels because you have no idea if you’ll make that jump reliably or not. And of course, when you miss, the physics engine acts like the kid on the playground who never plays by the rules and taunts you on how you died for the 40 billionth time.
Sadly, Deadlight is not a very long game. At most it lasts about four to six hours, but it really offers a really interesting twist on zombie games. If anything, it’s definitely worth a look.
Verdict: BUY
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WE ARE THE SPACE MARINES, OUR ENEMIES DIE! Warhammer 40k: Space Marine is a pretty major turn from the earlier Warhammer games. Instead of being a strategy game like the previous iterations, the developers decided it would be much more interesting to try a third person shooter.
I’m going to cut to the chase: Fable 3 is one of the biggest downgrades of a franchise in the last decade. It is full of so many stupid design choices and idiotic features that it makes Fable 3 not worth playing.


Assault on Dark Athena is totally worth it. It’s like three games in one (Butcher Bay Director’s Cut, Assault on Dark Athena and the MP) and Butcher Bay is one of the most rewarding gaming experiences I’ve ever had. This game is the definition of a top notch game. The atmosphere is perfect, the dialogue is badass, the levels are interesting, the game is challenging, and the characters are really defined. If anything, you are buying one game and getting two for free, and I cannot stress this enough, if you have not played Butcher Bay before, you MUST buy this game. Like now. Do it.
Driver SF is a very, very frustrating game. I feel it’s best played with a controller, but that will not stop you from getting annoyed. For some odd reason, the civilian AI cars get really derp and decide that instead of trying to get themselves to safety, the best thing to do is to drive right in front of the guy who is trying to stop/cause trouble. It’s like they were all programmed to be the hero or something.
Binary Domain can be easily described as 
Quantum Conundrum is Airtight Games’s newest title and yes, while it does have Kim Swift on the design team, that does NOT mean you can just say “Oh Portal was good” and leave your review at that. I’m looking at you Machinima/Giant Bomb/MetaCritic blurbs/(Stupid Review Website I hate).


Here, have a short review. Hard Reset is a good shooter with gorgeous graphics for an indie game. The electro gun is good, easy to make into a god weapon. Which is great because there’s nothing better than seeing a huge swarm of robots blow up into itty bitty electrified pieces. Seriously. The major downside is that the game doesn’t last very long, topping out at about four hours max and that the story just ends suddenly. There’s no real closure or anything. It just stops.
Do you like James Bond? Do you like high action? Yes? Blood Stone is great for about four hours of exhilarating Bond action. It actually feels like you are James Bond, something that I feel only Nightfire and Goldeneye have pulled off in the past.
Yesterday I had a presentation, and then I ate ice cream and cleaned my apartment. After that I…what? oh.


Dear Esther,