Chromehounds has troubles

Posted on July 19th, 2006 by MASA.
Categories: Gaming, Xbox360.

Chomehounds hasn’t been doing so well. After having server failures and minor other problems, now SEGA has to help users that are reporting that the game is locking up a ton.

SEGA has technical support message boards that are being flooded with complaints about Chromehounds that are diffrent from player to player. After looking around it all seems that they are locking up somewhere, from single-player levels, to online, and even one player reported that it locked up at the menu screen. But here is where you think the game could get so defective that a recall maybe needed: I saw a few posts saying that they started up their XBOX360’s and it instantly crashed and now it won’t recover, no other games are playing with it.

SEGA is having problems reproducing the problem..could SEGA label these problems as: “Oh we are sorry you can’t play the game. Here is a replacement. And if it crashes don’t come to us for help because we don’t believe you at all”?

If you have chromehounds, hope that your system doesn’t explode next time you play.



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L Keyser

Comment on August 1st, 2006.

I play chrome hounds quite a bit…both online and off…have not seen any lock up problems here in US…I play CH at an xbox/360 lan center and no one else has had lock up issues off any kind…

MASA

Comment on August 1st, 2006.

Yeah, some people are claiming this is happening to them. I would say about 5% of owners of the game are having this problem.

Muldrin

Comment on September 1st, 2006.

yes… when playing maybe 4 or more online…..often a person with a slower upload speed will boot another player in the menu. I’ve also seen one player boot the rest and end up in a room by himself. Often team-mates just go “poof” and dissapear showing they have been dropped. In the US it seems the server shows signs of being overloaded or over tasked. I don’t know if its the game or just the incompatibility between Microsoft and the Sega server……stay away if you have a low tolerance for high game maintanance…

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