Review: Metro 2033

Want to play a less buggy version of S.T.A.L.K.E.R.? Well, here you go. Metro 2033 is pretty much S.T.A.L.K.E.R. (post-apoc. FPS simulator) but with no optimization. Good luck running it on an old machine.

Despite how hard it tries to make itself look scary, it really isn’t. This is like playing DOOM 3 with full bloom and the brightness set to max. The enemies just look odd, but they aren’t that frightening.

As for gameplay, you’ll get lost a lot, the compass that comes with your logbook isn’t very accurate. There is practically no HUD whatsoever in order to keep things both realistic and partially frustrating (just a minor detail really). There are quite a few guns but the majority of them just suck, you’ll use your pistol the most.

Storywise, I’m told this is based off of some book. The book is probably meh (or not, some people tell me the book is nothing like the game), just like the stupid story on the loading screen, oh well.

Overall, Metro 2033 is a game with a decent amount of atmosphere but not much else. It’s also not a very long game (about 8 hours at most).

Verdict: PASS