Review: Section 8: Prejudice

Posted on May 5, 2011 by MASA.
Categories: Gaming, PC, Review, Steam Reviews, Xbox360.

If you have played Section 8 before, you might remember how the game was kind of fun but had flaws in execution (specifically game mechanics and balance). Hopefully, this isn’t the case with Prejudice, right? Right?

Before we start, I do want to apologize for the lack of gameplay screenshots. I would have some, but I was clenching the controller so tight, I never got a chance to take any. Let’s get started!

The main improvement from Section 8 would probably be the Dynamic Combat Missions (DCMs). If you don’t remember what they were, it was basically an attempt to throw in another game mode during a firefight. A great example of a DCM is: “HAY GUYS. YOU NEED TO GO SAVE THE KING AND CAMP FOR LIKE 15 MINUTES WHILE THE ENEMIES HAVE INFINITE AIR STRIKES, PLEASE IGNORE THE FACT YOU ARE ACTUALLY IN A FIREFIGHT AND ARE HAVING FUN, GO DO MY LUDICROUS MISSION RIGHT NOW.” Fortunately, this has improved quite a bit. DCMs are no longer as important as they used to be, they do not take up to seven minutes to complete, and they aren’t constantly smeared in your face. They’re still frivolous, but they aren’t annoying.

Multiplayer is a blast to play and currently features two modes, Conquest and Swarm. I haven’t played Swarm yet but it looks like Monday Night Combat’s Blitz mode. So everything here on out is about Conquest unless stated otherwise. There’s about five or so maps and each game can have up to 30 people. Unfortunately, the team balancer doesn’t work fairly well, so unless a game has bots on (which are actually decent fighters), games can end up one-sided (it doesn’t ruin the fun that much).

Speaking of balance, the guns are fairly balanced, with my biggest complaint being the shotgun. Specifically, the shotgun that shoots fire (This is where TimeGate loses points, because you have to buy the DLC for it [Yeah, they went there] Apparently, you can unlock it via natural progression but it still doesn’t make up for the fact that it’s overpowered) does a ton of damage and leaves a huge flame spread everywhere. It’s annoying and unfair.

 

The best part is that you can pay money to unlock this shotgun early!

 

With that out of the way, I want to talk about controls. Maybe it’s just me, but it feels like with the Xbox controller, the game is a tad less responsive than usual (yes, I play with a 360 controller. And no, that doesn’t make me terrible. As of writing I’m in the top 15 worldwide). I stopped playing because my hands and wrists were sore (a first).

Speaking of controllers: Why does A have to be exclusively set to “use”? It’s a context sensitive button. Why can’t we have jumping and flying for that button as well and then use the other bumper for other tech? I cannot tell you how many times I’ve ran into wanting to throw a grenade only to find out my heal beacon is selected, thus I heal myself and die (plus since we only have two equipment items, doesn’t this make a bit of sense? It’s way easier than constantly switching using the dpad).

While I’m throwing random images around, I might as well show this: what’s up with the UI sliders here?

 

Failure

My other complaint is the extremely long wait time at the end of a match. Seriously, you wait about 45 seconds for the next round to start, with ten seconds for loading, plus an additional 15 so that everyone can be ready and another five before the game starts. WHAT’S WITH THE DELAYS, TIMEGATE?! EH? ARE YOU TIGHTENING UP THE GRAPHICS ON LEVEL THREE? IS THAT YOUR ISSUE? I assume they’ll patch it. Hopefully.

 

Waiting for the next round to start

While waiting for the next round, you get to have a flythrough of the entire map that you won

 

Lastly, I want to talk about the campaign. The campaign is a huge improvement from the one in Section 8. There’s an actual tutorial level that sets up the story a bit, but it never really improves from there. The characters are shallow and forgettable (even by other characters!), the objectives are rather bland (HACK A CONSOLE FOR THE 80 BILLIONTH TIME) and the story leads up to one central boss fight which is actually pretty cool but the fight is so short, it’s almost worthless having it (you beat him by putting a clip into him and then ripping off a part of his armor).

I didn’t play Hard mode, so I can’t tell if the difficulty really increases, but come on, Stormtroopers are better than these guys (near the end, I kept running into enemies getting stuck in places they shouldn’t be). The only times I had to reload from a save were because I couldn’t see through the particle shitstorm (pardon my french) that the bridge had collapsed. Or the fact that lava is an instant kill, even if it barely touches you.

Also the prerendered cutscenes look terrible. I’m sorry, but they have the picture quality of watching something from 2003. When I watch them, I feel like I’m playing Jedi Academy or something (the final cutscene is the major offender here). They look so forced and lifeless that it actually subtracts from the game.

That said, Section 8: Prejudice is worth a look. At least get the demo, because it is rather fun (and a huge improvement from Section 8). The game is easily accessible, has a lot of depth for its price, and Prejudice is a great game to play whenever (it’s also ready for LAN games).

Verdict: Definitely recommend a buy.

Review: 1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)

Posted on April 1, 2011 by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Kick It is just as odd as pretty much any other Dejobaan game. One may call the gameplay eerily familiar. That’s cause it’s basically a fork of AAAAAH! A Reckless Disregard for Gravity. In fact, it is ARDG just with different menus and has music analysis (when it works).

While Kick It is not at its final state, this is a game you would not put up for sale right away because of how buggy it is. Additionally, it’s plagued with bad design decisions. The one that really takes the cake is the fact the game doesn’t use My Music, instead it creates a Music folder and it will only use the songs in that folder. However, if you try to copy over folders or have some nice organization, you will be met with failure. Attempting to navigate into one will produce an error message and then it will attempt to play a random song (or none at all). In fact, you start the game with no music because the game is so broken. And the best part is that all of these error messages are caused by the game dividing by zero. I am not kidding.

But overall, is it a fun game? I guess so. It’s INCREDIBLY EASY even on the hardest difficulty. You basically can just stay near the center forever and you will win the “damned” game.

Verdict: PASS

Review: Magicka

Posted on January 29, 2011 by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Oh Magicka. You are totally unstable, but you are a ton of fun. Magicka is the definition of a game that was released without actually passing QA. But here’s the odd thing, it’s actually a good game.

Basically, I could go into the game, but I rather just skip to the point and tell you that while it is a bit difficult to control, hard to get used to and full of co-op bugs, Magicka is still a game you should get (besides, the devs are actively working on bugs [the game has gone through like nine patches as of writing and it only released earlier this week]).

The game’s story is weaved with the perfect amount of humor, not too much to make you despise it, and not too little to make you want for it. The achievements are some of the game’s finest points (each contain a reference to some pop-culture item [firin mai lazer be one of them]). And to top it off, all of the game’s voice actors (minus the narrator and Vlad) are the Swedish Chef from the Muppets (and it isn’t annoying).

I cannot stress this enough, you ABSOLUTELY NEED to get this game.

Verdict: BUY

Review: Star Wars Republic Commando

Posted on January 3, 2011 by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

There is one outstanding game mechanic in SWRC, and that is that you can never really die. When you “die” you are really just incapacitated. And when you are incap’d, you have the ability to force the AI to come heal you or to make them follow current orders (btw, the menu looks awesome here).

Republic Commando has another amazing game mechanic, and that is to be an utterly INANE, EXTREMELY GENERIC FIRST PERSON SHOOTER. There is absolutely nothing else in this game that makes RC stand out against other games. It’s like the developers just gave up after making it just like Rainbow Six or any Tom Clancy game.

That’s not to say it’s a terrible game…well..actually, come to think of it, Star Wars Republic Commando is pretty bad. The levels can be rather confusing and full of tedious objectives and enemies (many of which [I'm looking at you Super Battle Droid] have obscene amounts of health and take forever to die).

Hell, the story isn’t all that great. They even pull the same stupid “Your team will be split up for the rest of the mission, and you will have to save at least one of them” crap that literally every squad FPS game does. Either way, this ended up being my favorite level (the death star like one).

The weapons are rather generic and rarely do anything against any enemy. Most of the time you can kill them with one stab of your Assassin’s Creed wrist blade (I’m not joking). This is a necessity as you’ll have no ammo after all the stupid Super Battle Droids you’ve encountered.

But overall, is it a bad sign that I enjoy dying in an FPS? Maybe. Either way, Republic Commando is the very definition of the word bland.

Verdict: PASS

Review: Transformers War for Cybertron

Posted on January 1, 2011 by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Let’s face it, the majority of games based on existing properties tend to be really really terrible. But the few gems, like Batman Forever 64 and Transformers: WFC really stand out.

I absolutely adore this game. War for Cybertron is an extremely well executed game. The transforming mechanic feels natural and really contributes to gameplay (unlike what other people say, vehicle mode is a great way to get around and beat bosses). The downside is that a lot of the minibosses are rather generic and can get pretty boring.

But the locations, OH the locations. Whoever was the environmental artist is awesome. The levels look amazing and are easily navigable (there’s a few parts where this isn’t the case).

The singleplayer lasts for quite a while and is a lot of fun to play. The multiplayer is also good. There are a few weapons that are overpowered, but overall, it’s okay. Disappointingly, there are very few people online, with the most I’ve seen being about 132.

Verdict: BUY

Additional Notes:
This game is not a part of the movie series. It does not tie into the movies what-so-ever. Nor is it relatable to the previous games (WFC was made by High Moon Studios. The previous games were made by Traveler’s Tales [who make really crappy games]).

Review: Section 8

Posted on by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Writing a review about Section 8 is rather difficult. I’m so conflicted with this game. I played the beta for it way way back and I told the developers that the game needed a lot of work.

To tell you the truth, I have not played the full version yet, but I can tell you that if you are looking for a good single player experience, you should look somewhere else.

Section 8 is a hard game to review. It has so many interesting and well executed mechanics (and several poorly executed ones), but it’s broken by unbalanced fractions, obstructive objectives (DCMs) and maps that just fail.

That said, the running system is the best implementation of sprinting I’ve ever seen. It feels natural and looks amazing. Plus the ability to spawn anywhere isn’t too bad. Multiplayer was a lot of fun provided your team actually did anything. But the DCMs were too forced to make the game any fun.

All in all, this is a game you should not pay full price for. It is not worth anything over $10 dollars (judging from the beta).

Verdict: PASS

Review: Prince of Persia: The Forgotten Sands

Posted on December 25, 2010 by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Let me make myself clear: Prince of Persia: Forgotten Sands is an extremely fun game. It follows the classic formula of the other Prince of Persia games: perform high intensity acrobatics with simplistic combat mechanics and death-defying puzzles. But Forgotten Sands executes this formula so well that I want to almost say it is better than Sands of Time. Almost.

It’s a high quality game and you really should play through it if you are remotely interested. The mostly challenging campaign lasts about 6-9 hours packed with AMAZING graphics. The story, while mostly original, is intriguing until you get your first super power (from there on out, it’s pretty bland).

That said, PoP: FS is very repetitive with the combinations of traps (you will see at least ONE saw-blade down every hallway) and it isn’t until the end of the game do you experience the most rage inducing puzzle/trap in the game.

I like to call this trap/puzzle/GRR RAWR moment event the jumping through walls while solidifying and unsolidifying them. This is pretty much the only time you see how stupid the Prince is, and I quote “HURR DURR, LOOK, EMPTY SPACE. I HATE LEDGES”. Prince jumps to death. This happens absolutely no where else in the campaign until the end.

Another thing to note, this game is best played with a controller. If you do play with one, turn off the Steam overlay. There are some really horrible bugs with the overlay.

After you beat the campaign, you are treated to a great narrative at the end that makes it sound like you get to continue playing after you beat the game. Seriously, the Prince sets you up with this whole “but the hardest part of the journey was meeting my father” and then the screen flashes in the way it does when it loads transitions in levels. Suddenly you are back to the main menu. Game over. Trolls win.

Forgotten Sands has three modes you can play after you are done (though I’m not sure why). Most likely you’ll never play them. For maximum enjoyment, log onto UPlay and unlock the Ezio costume, it makes the game so much better.

Verdict: BUY IF ON SALE

Review: The Wonderful End of the World

Posted on December 24, 2010 by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

The Wonderful End of the World is basically the closest thing we can get to a Katamari clone on the PC. It’s fun, strange and just plain silly. The game controls are much better than Beautiful Katamari, but they still need work.

If you love Katamari and want a time waster, get this game. Do note, the music is nowhere near as good and the physics are not as tight as they are in the Katamari games. There are plenty of levels to keep you going.

Verdict: DEPENDS

Review: LEGO Batman

Posted on by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Yes, it’s LEGO Batman, and you can just shut up.
I’ve always had a rather rocky relationship with the LEGO games. Mainly because the developers fail to see all the horrible horrible problems with their games, but I buy them because my brother likes to play them and it’s LEGO (who doesn’t like LEGO?).

Best thing is, this review can pretty much reflect any of the LEGO games. The following is an instant award winning review.

Verdict: SKIP

Review: Mini Ninjas

Posted on by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

While Mini Ninjas looks like a childish game, I will inform you that it really isn’t. Combine Ninjas, the Thief series, a chibi art style, loads of humor, and the Hitman series and you get Mini Ninjas. The story is well executed and the worlds you travel to are amazing. The visuals are superb!

I really really really cannot stress how much you need to play this game. IO Interactive did a fantastic job with Mini Ninjas, and it’s definitely something you should experience.

The downside is that this is probably a 6-8 hour ride (only if you go for all the items. If you don’t the game lasts about 3-5 hours). The game is so short, but it is a lot of fun and you’ll enjoy it. But do try to find it cheaper than $15 dollars.

Verdict: BUY

Review: Left 4 Dead

Posted on by MASA.
Categories: Gaming, PC, Review, Steam Reviews.

Left 4 Dead is a great zombie game. I definitely prefer this one over L4D2. Left 4 Dead has more believable characters, better atmosphere (plus it is easier to navigate), less of the “aw man, I have to be Jockey again”, more balance, and interesting locations. The downside is that the guns are not that great, but it is forgivable because it adds to the “panic” feeling.

Overall great game. I do advise that you wait until it goes on sale, so that you get a better deal.

Verdict: BUY