Challenger Approaching! It’s Diddy Kong…

Posted on August 22, 2007 by MASA.
Categories: Gaming, SSBB, Wii.

Aw man. I wish they announced Falco or something. Why this guy? Anyways, this is Diddy Kong, the annoying sidekick that had an awesome N64 game which was later made into a not so great DS game (I am talking about Diddy Kong Racing here). Screenshots given of the new challenger, prove that he does mocking things (if he is as annoying as Young Link, I seriously will be very very angry). No moves were specified on the site just yet (figures). But apparently he “scrambles” around the battle which makes it sound like he doesn’t have strong attacks, but apparently he wields a Rocketbarrel Boost (is that just the barrel cannon?) and a Peanut Pop Gun (whatever that is). So he does have a few strong moves. And that’s it for today’s Super Smash Bros Brawl Update.

Comments Off on Challenger Approaching! It’s Diddy Kong…

Pokemon Trainer is a new character in Brawl

Posted on August 13, 2007 by MASA.
Categories: Gaming, SSBB, Wii.

Pokemon TrainerFrom today’s update, we learn the newest character in Brawl is a Pokemon trainer. The Pokemon Trainer is a somewhat odd character as he stays on the sidelines (you can’t kill him) rather than in the fray unlike other brawl characters. He has the ability to fight with 3 Pokemon; Squirtle, Ivysaur, and Charzard. Those Pokemon can be swapped out at any time, but they all use the same health meter. The rotation order of Pokemon goes in the order above with Charzard going back to Squirtle. While playing as the Pokemon Trainer has it’s advantages, it also has a huge disadvantage. Pokemon have another stat called stamina, which you don’t want to diminish else you won’t be able to fight with that Pokemon.

Another hint given was: “If you keep fighting with the same Pokémon, or if you change them out too often, it’s not so good for the Pokémon.”

Comments Off on Pokemon Trainer is a new character in Brawl

Brawl to feature full-on single player!

Posted on August 3, 2007 by Wailord.
Categories: Gaming, SSBB, Wii.

In last night/today’s Dojo update, Sakurai gave us information on single-player, noting that it hasn’t been anything to write home about in previous games. Apparently they were well-aware, and in Brawl, they bring us (what they’re calling) Subspace Emissary, a “fully robust sidescrolling” adventure, and it actually has a storyline, and get this: character development, with the characters dealing with events from their past. Yes, you read that right: all of this is in Brawl, which hits shelves on December 3 of this year.

Comments Off on Brawl to feature full-on single player!

Sheik and Ganondorf confirmed for Brawl

Posted on August 2, 2007 by Wailord.
Categories: SSBB, Wii.

In an interview from GameInformer, Eiji Aonuma, who directed Twilight Princess, let go that both Sheik and Ganondorf will be returning for the next iteration in the Smash Bros. series. Zelda had already been confirmed for quite a while, so the fact that Sheik is in it comes at no surprise.

This brings the total number of confirmed characters up to 15 as of writing, not including unlockables.

Brawl dishing out even more Fire Emblem love

Posted on by Wailord.
Categories: Gaming, SSBB, Wii.

With yesterday’s announcement of Ike being a playable character in Super Smash Bros. Brawl (Wii), Fire Emblem had its first and only (confirmed) presence in the game- that is, until today. Castle Seige, set in the Fire Emblem universe (not from a particular place or game, though), is a medieval-like stage that has three (known?) levels to it: first, the outside of the castle, where there (apparently) is a battle trying to be won below, and later in the match, boom! The floor shatters, and everyone falls into the castle.

You fight there, and statues (from what I see) can wonder into the playing field, which you can shatter to bits. You can see an army of soldiers in the background, fitting the whole battle thing. After you play some more (no times are confirmed for anything yet), the floor shatters, and you fall into the Underground. The Dojo leaves us hanging, showing a hazy-brown screenshot with what look like water ripples, as the combatants are falling further down…

The stage looks very nice (graphics-wise) and is very rich in color- one of the nicest looking yet!

Comments Off on Brawl dishing out even more Fire Emblem love

Brawl Dojo update: Ike from Fire Emblem playable, Pitfall, DK Final Smash

Posted on August 1, 2007 by Wailord.
Categories: Gaming, SSBB, Wii.

Since Monday, we’ve seen three updates from the Super Smash Bros. Dojo, the website that gives a new tidbit of information about Brawl every midnight (PDT). The first day showed us Donkey Kong’s Final Smash, taken directly from the DK Bongo games. Once activated, Donkey Kong whips out a fresh set of DK Bongos and starts jammin’, and the deadly rhythms inflict damage on your opponents- feel the power…of MUSIC! He finishes with a nice, rhythmic clap, which’ll probably send your enemies flying.

The second day brought us an item that we haven’t seen in past Smash games: Pitfall, from Animal Crossing. You grab it, throw it, it disappears, and if someone walks over it…bam- they’re stuck in the ground for [x] amount of time. Those really got on my nerves in Animal Crossing DS, so…I imagine it being much more annoying while I’m trying to play Smash Bros.!

The third and most recent update brought the best sort: a new playable character. Ike, from Fire Emblem, will be playable in Brawl, with a special move called “Aether”, which is a single sword slash that is quite powerful. There seems to be a lot of disagreement in the Brawl community regarding this, but we have yet to see the fates of Roy & Marth (Roy’s our boy!)- they could both be taken in out for Ike, or both left in, leaving three characters from Fire Emblem, or just one or the other.We’ll keep you updated, but if you can’t wait, check out the Smash Bros. Dojo at 12:00AM (PDT) or 3:00AM (EDT) at

Comments Off on Brawl Dojo update: Ike from Fire Emblem playable, Pitfall, DK Final Smash

New stage announced in Brawl: Rumble Falls

Posted on July 23, 2007 by Wailord.
Categories: Gaming, SSBB, Wii.

Monday’s daily update at the Smash Bros. Dojo brought us a new stage: Rumble Falls, which seemsRumble Fallsto be be based off of Icicle Mountain (Ice Climbers stage in Melee), is a Jungle-themed Donkey Kong stage, with scenery from Donkey Kong Jungle Beat. As in Icicle Mountain, if you don’t keep going higher, you’ll get “left in the dust” (read: die). You start at the bottom of a waterfall, but even when you get to the top of the mountain, a beanstalk goes higher and higher. Seems interesting. Maybe they’ll throw a Kremlings into the mix as a substitute for those Coca-Cola polar bears…

Comments Off on New stage announced in Brawl: Rumble Falls

Nintendo finally reveals what’s up with Nintendogs in Smash Bros Brawl

Posted on July 2, 2007 by MASA.
Categories: Gaming, SSBB, Wii.

Assist TrophyFinally, some explanation on why such a cute dog is in beat-em up game! Today, Nintendo told us about a new kind of Pokeball like item called Assist Trophies. Like Pokeballs, you have no idea who’s inside until you use the item. And you can’t throw the item at other players.

It would seem like Assist Trophies can be bad or good. Nintendogs in BrawlWith the Nintendogs, it would seem they act like a Porygon 2 and a Golden. We assume that when it moves it’s paws up and down, there is a potential for hurting other players, yet it really seems to do nothing very helpful as it just blocks the entire screen.

Hammer Bro!Other than Nintendogs, Nintendo revealed a Hammer Bro as one of the many Brawl Assist Trophy characters (they say that characters who couldn’t make it as a playable character were made as Assist Trophy characters). The Hammer Bro can attack other players by chucking hammers at them at very close range.

Unfortunately, you can’t control your Assist Trophy character, which might be good or bad in some cases.

Comments Off on Nintendo finally reveals what’s up with Nintendogs in Smash Bros Brawl