Battlefield: Bad Company is Good Company, a review

Posted on August 27, 2008 by MASA.
Categories: Gaming, PS3, Review, Xbox360.

Welcome to Bad Company, Soldier!

Soldier? More like cannon fodder. The 222nd, Bad Company, is the “expendable” portion of the military made up of the leftovers and troublemakers that the Army bunches together rather than throw them into prison. It has the highest mortality rate of the whole army.

The squad Which explains why the the division is only made up of three rejects (You [Preston Marlowe], Haggard, Sweetwater) and a Sergeant (Redford) who rather go fishing. The game opens with some wisecrack jokes and some great humor (a reoccurring theme in this game). After you are introduced to everyone, you hop on a truck and ride off to your next position. Redford proceeds to tell you everyone’s backstories. Haggard, the not so bright demolition expert, got transferred to B-Company because he blew up an army ammo cache and the officer’s latrine, Sweetwater was “promoted” to the position because he uploaded a virus into the military’s secure network and Redford was transferred when he made a deal with the army to have his term shortened in turn of leading B-Company.

So you’re driving down the road, with a helicopter that flies over you head going the opposite direction and Sweetwater starts to get tense. Suddenly, the whole area gets bombarded, and DICE gives you a first look at the explosive power of the Frostbite engine, which allows 90% of the terrain to be destructible.

And then you die. Game over. I rate this game, a 5/5!

Oh wait, you aren’t dead. Just sleeping/fainted. The game takes this opportunity to teach you the basics as a series of “Are you okay? Look up. Look Down. Shoot those Barrels. Bounce Around. Duck. Make me a sandwich.” Maybe that last one was improvised.

What’s Single Player really like?

Well, to put it in one word, fun. This game makes sure you have a good time playing it. The humor fits the situation and rarely feels forced. The game wants you to blow stuff up. Make a mess, they don’t care, they will probably be dead anyways. Run in, guns blazing, blow up everything. While the list of levels are short, they are very large and free roaming. And the game gives you a list of collectibles (guns) and gold bars, which are like the Halo 3 skulls. Everyone is getting tired of the army, until they find their first gold bar.

Gold bar

“Wars are fought for a number of reasons, and sometimes, if the one they gave you isn’t good enough, you might need to find your own”

From there on, we pretty much carry out A-Team style in the most bad ass way. The game doesn’t require you to find your own medic in single player, nor does it require you to heal your teammates (who are invincible). Enemy AI is decent, player AI is pretty strong, but unless I missed something, I haven’t really found them actually killing the other guys (normally I do it before they can).

I think my favorite parts of Single Player was blowing stuff up, the locations, the characters, and the dialog. The story was great, too, but DICE gave away some of it already during their advertising. So you can pretty much figure out what happens up until you get the first gold bar.

How’s Multiplayer?

Out of the box, there is only one multiplayer gametype, Gold Rush. Gold Rush is like one flag CTF with two teams; Attackers and Defenders. Attackers have limited respawns and can get more by destroying gold crates by either arming a crate or just shooting at it. The Defenders have to protect the crates by taking out the Attackers and defusing the bombs placed on the crates. If the all the crates are destroyed the Attackers win, if the attackers respawn bar is completely depleted, the Defenders win.

DICE recently released a Conquest mode, which I’m not a huge fan of. Basically, get more CPs than the other team to win.

All your stats are available online, with the exception of how much more EXP it takes until you rank up. As you rank up, you receive credits which you can buy new guns with.

“Now that’s what I call an explosion!”

Boom The graphics in this game are great, they are very detailed, from far away and up close. The music fits perfectly with this game. It doesn’t suddenly break out into techno while you are trying to sneak into a base or something. Explosions are really explosions, not some crappy blast. If you want boom, they got it. The multiplayer maps are very nice and open with quite a few places for cover. It’s fun.

“It’s like a real live palace. It’s like uh..uh…”

It’s not all perfect. The game has a few bugs that look better in a list.

  • Sometimes, you’ll be running up stairs and end up going right through the wall.
  • When jumping up terrain, you can lag between when you pressed the button and when your guy jumps
  • You can get killed by nothing
  • When you drive a vehicle and get out, sometimes you get out right in front of it. And if you were driving fast, you will die.
  • Some objects will be magically floating
  • When you want to play on a specific map, the game often chooses a different one
  • Sometimes, teammates won’t show up as friendly until after you shoot them.
  • Friends very rarely end up in the same squad or team

Multiplayer on some maps can be annoying. One of the Gold Rush maps, Harvest Day features infinitely respawning tanks that respawn instantly. It’s annoying if you are defending as very few people play as demo man. Also, there is very very very little splash damage to the point you would think there isn’t any at all. Respawns take forever in multiplayer.

All in all, you would game is pretty much standard from any other military combat game, right? Wrong. This ain’t a serious military shooter, but that doesn’t mean you won’t enjoy this game.

If you are thinking about purchasing the game, you might want to rent the game first or maybe play the demo. I rate it a 4.5/5.

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Force demo is Unleashing next week

Posted on August 16, 2008 by MASA.
Categories: DS, Gaming, PS2, PS3, PSP, Wii, Xbox360.

The new Star Wars game, Force Unleashed, will be “unleashing” onto the PS3 and the Xbox 360 marketplace August 21st. According to LucasArts, the demo places you in the TIE Fighter Construction Facility level that has been taken over by a Jedi general named Rahm Kota. Your mission? Kill everything (though you aren’t a crazed killer [the game isn’t as dark as it sounds]).

Not only that, but LucasArts is also throwing a tutorial level into the demo as well (which according to them, is very important [not that any other demo we’ve played has not had a tutorial level in it]).

The full game releases September 16th for the Xbox 360, PS3, Wii, DS, PS2 and PSP.

Spike TV will be running a dedicated night to the release of the new game (much like they did for Halo 3).

Stay tuned.

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Bungie Day Gamerpics and Theme revealed

Posted on July 6, 2008 by MASA.
Categories: Gaming, Xbox360.

Whoops! Microsoft released the Bungie Day gamerpics and themes a day early. What was meant to be released on Monday got released today.

Below are the gamerpics from Bungie day last year, and the ones for this year.

bungieday-newgamerpics

And the new theme:

Bungie Day Guide

Bungie Day Memory

Bungie Day Media

Bungie Day Games

Bungie Day Live

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Why 7/7 is the best for Halo fans

Posted on July 3, 2008 by MASA.
Categories: Gaming, Xbox360.

Cold Storage, a new Halo 3 mapLast year, Bungie day meant cheaper maps and free themes and gamerpics.

But that was last year, who cares about Halo 2 maps packs being cheaper? That’s right. No one. No worry though, because Bungie is giving Halo fans a lot more cool stuff. This year, Bungie (fans of 7) is going to be giving away:

  • 7 gamerpics that you can only download Monday only (same as last year)
  • Cold Storage (yes, that new map they just announced will be free on Monday. Seriously, a free map!)
  • And the Legendary Map Pack will be worth 600 Microsoft points (a drop in 200 Points!). It still includes the free 3 month subscription to Bungie Pro (this offer will not be available after 7/7)

For those who haven’t seen Cold Storage, there’s a picture of it on this post. Cold Storage is based off the Halo: Combat Evolved map Chill Out. To top everything off, Bungie produced a ViDoc called “And on the Seven7h day…” which is available on their website (via this link).

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Spyro and Guilty Gear coming to Xbox Originals

Posted on June 11, 2008 by MASA.
Categories: Gaming, Old School, Xbox, Xbox360.

According to Major Nelson, Guilty Gear XX Reloaded and The Legend of Spyro: A New Beginning will be on Xbox Originals next Monday for 1200 MS points.

Force Unleashed character appearing in Soul Calibur IV

Posted on by MASA.
Categories: Gaming, PS3, Xbox360.

We already know that Yoda (Xbox 360 only) and Darth Vader (PS3 only) are appearing in the next installment of the Soul Calibur series, but a few days ago Namco reveled that the new “Secret Apprentice” will be included in the fray as a playable character. No details are known about any moves or how to unlock this new character (his name is Starkiller), however it’s known that Starkiller will be appearing in both console versions of Soul Calibur IV. More data about this character will be available near the release of Soul Calibur IV on July 29th.

Rare sends out super secret wallpaper about Banjo Kazooie. Secret characters within

Posted on May 20, 2008 by MASA.
Categories: Gaming, Xbox360.

thumb-of-nuts-and-bolts-wallpaper And we got one! The wallpaper, sent to 30 winners of a contest that was hidden in the recent scribes update, contains characters portraits from Nuts and Bolts. But it also contains blurred out (possible spoilers) secret characters that will appear in Nuts and Bolts.

From the picture, we can make out some other characters that are possibly from other Rare franchises (Viva Piñata, specifically Furgy [3rd row 2nd picture]), and maybe that squirrel Conkor, too (but then the bottom right also doesn’t look like him).

This info is not available anywhere else (yet).

We aren’t sure about the hidden characters, but you can help us id them by posting your ideas in the comments.

If you like this post, please digg it.
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Banjo Kazooie 3 Info leaked

Posted on May 12, 2008 by MASA.
Categories: Gaming, Xbox360.

Unfortunately for Rare, someone in the company has leaked 13 secret photos from the new BK game, which is going to be titled Banjo Kazooie: Nuts and Bolts.

You can check them out here. Use them to formulate what you think this game will be like, then you will find out on November this year.

EDIT: Sources state that the game will be very vechile based, allowing you to create your own vechiles and then test them out. You get to mix and mash stuff and build in almost a “LEGO like” fashion. You know you want this game.

Penny Arcade: On the Rain-Slick Precipice of Darkness gone Gold!

Posted on May 5, 2008 by MASA.
Categories: Gaming, Mac OSX, PC, Xbox360.

A few days ago, Hothead Games announced that Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness has gone gold on the PC, Mac and Linux versions. According to Hothead, the Xbox Live Arcade game is under review (a process where Microsoft reviews a game/game content and then prices it for the Marketplace). The computer versions are priced at $20 dollars and rumor has it that the Xbox Live Arcade version will be 1600 points.

What does this mean? It basically means that the game is coming out real soon.

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The Bourne Conspiracy Demo now on Xbox Live

Posted on by MASA.
Categories: Gaming, Xbox360.

One of my favorite book/movie series, is now available as a game demo on Xbox Live. We’ve known about the game since The Bourne Ultimatum came out on DVD. Judging from the screenshots this game looks pretty good for a game based off a book/movie.

It’s about 1.2GB and it’s downloading pretty slowly over here (a first on Xbox Live). The Bourne Conspiracy looks exciting, and I’ll write about it when my download finishes.

Ikaruga coming to XBLA

Posted on April 7, 2008 by MASA.
Categories: Gaming, Old School, Xbox360.

IkarugaIkaruga is a game most gamers have never heard of, probably due to it’s horrible sales on the developer’s console of choice, the GameCube (after being on two SEGA systems). In Ikaruga, you play as a fighter pilot in futuristic Japan (the details are complex), who is the sole pilot of a freedom fighter brigade that was wiped out by a group calling themselves the “Divine Ones” because their leader found unspeakable powers from something he digged up.

This game is really different from most top down, horizontal arcade shooters. Enemies and bosses come in two different ways, powered by black and white polarity (think magnets), and your ship can switch between these two polarities. For example, if an enemy is firing white polarity powered bullets, you would want to switch to white polarity to cancel out the damage (and charge your laser), and then kill the enemy by switching to black and firing black polarity blasts.

Ikaruga will be having a second chance (its sales were quite high for a port, but unfortunately, since it released on the GameCube and the Dreamcast [a year after the DreamCast was discontinued by SEGA], its the sales weren’t too well for a videogame). And this time, it will be able to see a new audience. Ikaruga is available this Wednesday for 800MS Points.

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