One game I got recently was Super Mario Galaxy, a spiritual successor to Super Mario 64. While Nintendo doesn’t actively say that it is a spiritual successor, it sure does feel like one. While it did release in November, I was unable to review it due to mass amounts of work. So I will review it now.
The game starts out with the usual story of Mario getting a letter from…you guessed it, Princess
Bowser Peach. And, of course, Mario has to go meet the Princess at the castle. Upon entering Toad Town, Bowser attacks everything. Same old, same old there. Much later, Bowser finally kidnaps Peach and Mario goes flying. Then comes the basic training that you go through (however, I thought it was apart of some messed up storyline). And afterwards, you come in contact with this big flying castle ship with this Wizard lady who looks almost exactly like Peach.
So now you are on this ship, which needs power from these Power Stars, to light up a section called an Observatory. Each Observatory is made up of several Galaxies, many contain at least 3 regular stars (and the occasional bonus star). Once the whole ship is lit, you will fly to the center of the Galaxy to save Princess Peach.
Most of the controls are spectacular, I really like how the game utilizes motion, shaking the WiiMote makes you do spins. It also allows you to use the Mote at the same time to pick up these StarBits, which was a bit awkward at first but got easier to control over time. The levels and graphics are outstanding, and really really take advantage of the Wii’s power (and limitations). The music and sounds are well done. The levels are fun and not easy to get lost in (something that happened to me a lot in Super Mario 64).
However, I am disappointed with the camera and its controls. The camera is really annoying in Galaxy. Especially when you are underneath a platform (yes, you can walk underneath most things), or walk on a spherical surface. The camera moves to a really awkward angle and the controls respond to those odd angles. So moving forward may make you go right or left or diagonal. That’s really annoying. Especially since it’s never consistent, so you can’t guess where what the control stick is going to take you. Sometimes you can and sometimes you can’t control the camera. Just something I found annoying. In less then two hours I was about 3/4th’s through the game. This is with most bonuses (missing two of them) and almost all stars collected from all the available galaxies (I am currently at the Bedroom Observatory). I haven’t finished the game, but I will be soon.
And now to the ratings:
Sound: 9.7 – The music and sound was great in Super Mario Galaxy, but sometimes I very very rarely noticed it was there.
Graphics: 10 – While they aren’t the most realistic anyone has ever seen, you have to give credit due to the fact it’s on the Wii. The graphics in this game are awesome. Very nicely done.
Difficulty: 8.4 – Few levels are very difficult, if you know what you are doing, you can blaze through a whole Observatory in about 20 minutes with one or no lives lost.
Story: 9.2 – While it’s still the same old, same old, Super Mario Galaxy contains lots of new story elements to keep things interesting.
Controls: 7.8 – The camera controls really hurt this section. I hate the fact that the camera will turn awkwardly and change how Mario reacts controls at random. Can we keep it consistent, please?
Overall Score: 9.7 – Overall, Super Mario Galaxy is a pretty solid game. It’s fun and enjoyable at the same time.