Apparently, some college students really love Nintendo games/products. So much so, that they built a float that is pretty much a tribute to Nintendo. With Duck hunt, the super scope as stairs, and a huge NES for the top as a roof. It’s really awesome and you should go check out the photos of it. It’s so Nintendo-licious.
Teenage Mutant Ninja Turtles Game Pre-Review
Recently, GameSpotting! got their hands on the new TMNT Game for the PC, and I gotta say, it’s pretty cool. The cinema scenes and graphics are well done.
In Teenage Mutant Ninja Turtles, it follows the story that the Ninjas split up and become loners. So, it’s up to Leonardo to bring them all back together. Anyways, the game starts about a year or two after Shredder is defeated.
Now you might be wondering why the whole post is not on the front page, this is because of all the images used. If you want to see the rest of the Pre-Review then click the more button at the bottom of this paragraph.
Continue reading Teenage Mutant Ninja Turtles Game Pre-Review
The Teenage Mutant Ninja Turtles grab a new movie and a new game
Okay, so just about anyone could agree that the Teenaged Mutant Ninja Turtles movies were not that great. Well now there is a new movie coming out that will be done in CGI. And because there is some wierd rule about almost every movie that’s not a documentry (and mainly geared to younger viewers) being made a video game, TMNT is getting a game too.
Previous TMNT games were never well recieved and ended up getting poor ratings because they were mostly a rush job. This game is now under the hands of Ubisoft, who generally make pretty good games. The game is about Raphael, Donatello and Michelangelo leaving the squad and not being ninjas anymore ($5 bucks that one of the endings puts them all back togther). The graphics are not so “cartoonish” as they were before, and the atmosphere suggests that this time, they aren’t joking around.
Check out the pre-review here.
Need for Speed:Carbon Revisited
I have never liked the Need For Speed series for various reasons. One because I never liked the crash effects, steering and the controls. However the cars were cool. Carbon seems to have made me reconsider a very bad review. Personally, I liked this game alot. I think it was well done. The game has a new feature called “call a crew member”, but I rather call it “SIC EM!”, since you are really just sending your crew car to get the guy. You call up a buddy who is constantly giving you radio help (like a real crew member) and telling you when other racers are about to crash you up. This is probably the best improvement in NFS. You got your little helper guy to help you out in tough jams. But since you have a helper, EA decided that the game would have to be just a tad tougher. But it really makes the game more fun to play.
I liked the idea that you could also customize your ride’s body. In previous NFS games you could only change how the car looked decal and color wise. This game in the series allows you to customize the body of the car. And modify things from rims, tire depth, hood depth, and all that other good stuff that I can’t remember right at this moment. And your car looks awesome on the track. Speaking of tracks, NFS: Carbon has a really cool track system. You have to earn tracks by defeating others but until then they are under the control of a rival Car Crew/Gang/Mob. That makes the story line a lot more exciting.
Now graphics in this game have improved from the blocky car designs seen in NFS: Underground 1&2 (I think they both look blocky, maybe cause I didn’t change the default settings). Anyhow, the graphics have really improved and they are great with the night time atmosphere. Overall, Carbon is way better then any of the other NFS games. This game is awesome, but still not as good as the Burnout series also made by EA. The controls have inproved but they aren’t perfect yet. The steering is better but it’s still really annoying. You will still spinout if you counterstear, and hear the stupid tire screaching noise when you are going really fast and start to turn. NFS:C has great motion blurs, that make you really feel the action. Now let’s get to the ratings.
Sound: 8/10 -This is super! The talking that the crew member gives you doesn’t seem like it was recorded previously and seems like he is really saying it. Music was N/A, I just didn’t pay attention to it.
Graphics: 8/10 -Graphics have improved since NFS: Underground 2
Controls: 7/10 -The controls have moved to somewhere where they are more accessible but the Respawn button seems to be on the other side of the controller. No support for joysticks.
Playback: 8.5/10 -Great game but it can be a bit frusturating. Story is really interesting.
Improvement: 8/10 -Lots of great improvements.
Overall Score: 8/10 – Controls were okay, but they needed to be improved. Other wise if they were this game would have been an 8.5
An offtopic cool thing about this game: the loading screens have the best animation, and cool effects that I have ever seen (the ones that Burnout has are cool but they are kinda boring as they never change, it’s always the same 4 transitions).
LOZ: Twilight Princess
This is more centered around the Wii Version than the GCN version. It’s kinda funny that the game abbreviated is LOZ:TP which could mean a lot of things…like Legend of Zelda: Toilet Paper or Legend of Zelda: Tape Paper or…um..I don’t know. Everyone knows who Link is however like every other LOZ game Link is different, this one is raised as a wrangler in a small, rural village (which tends to be the place link is always in), is “sent” to throw a gift at the royal family of
pantsville Hyrule. But as he is about to leave the story line gets really dramatic…oh no…5 bucks Zelda gets kidnapped or harmed in some way. And the village is very nice. I think I will clean it up (okay fine he doesn’t clean the village), 5 hours later, the village explodes (which it does explode). Wow…that sucks. Link goes flying into a dark twilight shadow that has covered Hyrule.
When he enters that realm, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free. With the aid of her magic, they set off to free the land from the shadows. Oooo…and that’s the basic story. The WiiMote and the Nunchuck both control the sword movement when used together and arrows are controlled by the WiiMote individually.
The game will be rated T for Teen and will release Nov. 19, 2006.